PAlib Weekly Event

What's That???

A few days ago, I thought it would be nice to create a sort of small compo, every second week...

What for? Fun! And each week, the assignment will try to make you test/use different aspects of PAlib... I’ll post the basics each Sunday on the forum, and the event will run until next Sunday...

I will provide most of the graphics, to avoid having the coders finding/doing some... You can of course modify them or add your own graphics...

There will be, every second week, a series of simple to rules to follow, the minimum thread that will have to be in common in each demo...

The assignments aren’t made to take too much time, so that shouldn’t be a problem.

If possible, please share the source code, and it could help other see how you managed some tricks :)

On this page, you’ll find the info on the current running event, and links to the past events...

This Week's Event...

Event 3 - Luigi's Mansion

Here comes the third event (even though I still don’t know if any people tried the second )

I found some nice graphics on the web, and modified them a bit to have walking animations... I hope you’ll like them...

Download Graphics

Here is a quick description of the game :
Luigi has entered a Ghost House, and must now exterminate all the ghosts he can before being touched... I have a few suggestions, as I’ve thought of this a bit, and it would probably be a nice game this way :

  1. Use the animations (see the different sprite animations tutorials) to have Luigi walk around, from left to right, on the top screen... when pressing Left/Right...
  2. Pressing Up/Down makes him aim straight forward or up-forward...
  3. Ghosts arrive either at his level, or a bit higher, from left or right sides...
  4. When a ghost is close enough and you’re pointing at it, press L to ‘lock’ onto it
  5. Once locked, you’ll have to draw a certain shape on the touch screen with the stylus... (see Shape Recognition tutorial). There are a few different shapes, changes each time you capture a ghost... Simple shapes at first, more complex afterwards...
  6. If the shape is correct, the ghost is captured... If not, you’ll have to redraw it...


In the end, this’ll have you working on several things:

  • A bit more complex sprite animations
  • Drawing over a background (use an 8bit bitmap background to draw over a plain tiled background, it’ll be easier)
  • Using the shape recognition system... The examples provided with PAlib and on the wiki show all you need to know and provide the tool to add new shapes to the system
  • Having a game become harder and harder over time...


I hope you like the idea, and I swear this isn’t hard

Good luck !

Announcement
Forum Link

Past Events

 
events.txt · Last modified: 22/06/2007 04:13 by 69.28.17.94
 
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